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Services / Emerging Technologies / Augmented Reality

AR experiences that solve real workflow problems.

Product visualisation, technician overlays, and in-store experiences built with the tracking accuracy that real use demands.

Talk to our team

OUR METHODOLOGY

AR that holds up outside a controlled demo.

01
Discover
Identify the workflow problem AR can actually solve.
02
Design & Build
Tracking and overlays tuned for real-world lighting and motion.
03
Pilot & Verify
Field-tested on the actual devices your users carry.
04
Scale & Operate
Device and OS support expanded as adoption grows.
AR App Development
Mobile-first AR apps built on ARKit and ARCore.
Marker & Markerless Tracking
Reliable tracking that holds up in real-world lighting and motion.
3D Overlay Design
Models and UI layers built to read clearly on real devices.
Device SDK Integration
Support across phones, tablets, and AR headsets from one codebase.

INDUSTRIES WE SERVE

CASE STUDIES

Lumen Retail Experiences

CASE STUDY

Lumen Retail Experiences
AR fitting room cut returns by 15%.
Ironclad Financial

CASE STUDY

Ironclad Financial
Blockchain settlement layer cut reconciliation time 70%.
Playforge Studios

CASE STUDY

Playforge Studios
2D/3D mobile title hit 1M downloads in 60 days.
Voxel Interactive

CASE STUDY

Voxel Interactive
Web3 game economy launched with zero exploit incidents.
Arclight Media

CASE STUDY

Arclight Media
Virtual showroom drove 3x engagement over video.
Nimbus Cloud Software

CASE STUDY

Nimbus Cloud Software
VR training module cut onboarding time in half.

FAQ

Augmented Reality — questions, answered.

What is augmented reality used for in an enterprise setting?

Augmented reality overlays digital information onto the real world to solve workflow problems. AGS builds product visualisation, technician overlays, and in-store experiences with the tracking accuracy real use demands, so the value shows up in fewer returns or faster technician tasks rather than a novelty demo.

How do you keep AR tracking reliable outside a controlled demo?

We tune marker and markerless tracking for real-world lighting and motion, then field-test on the actual devices your users carry. AR that holds up outside a controlled demo is the whole point: overlays and 3D models are built to read clearly on real hardware, not just in a lab.

What platforms and devices do you build AR for?

We build mobile-first AR apps on ARKit and ARCore, with device SDK integration that supports phones, tablets, and AR headsets from one codebase. As adoption grows, the Scale step expands device and OS support so the experience keeps working across the hardware your teams actually use.

How long does an AR project take to move from idea to field use?

Timelines depend on scope, but our four-step method is designed to reach real use quickly: Discover identifies the workflow problem worth solving, Design and Build tunes tracking and overlays, and Pilot field-tests on your users' devices before a wider rollout. We scope a realistic timeline once the use case is defined.

Solve a real workflow with AR.

Tell us what you're building and we'll map the fastest path to it.

Let's talk